

Even if you’ve never played it, you’ve probably seen an ad for it pop up on your screen at some point. InnoGames is the maker of a large number of games, by the way, including the pretty well known Tribal Wars. Who can feel free to send me a check for plugging the shit out of them right now.

Which is why my favorite browser based city building game is Forge of Empires, from Germany based InnoGames.

This makes it hard for new players to get into the game, as there’s pretty much always somebody out there way more powerful than you, just waiting to annihilate your tiny town before it can even get started good. Most browser based city games these days incorporate a lot of player versus player action, and really, are more a mix between city building and war games, with heavy emphasis on the war part. Over the years, I’ve watched city building games go through a lot of changes. There’s a real challenge that comes with not just struggling with the layout and design, but with the need to make citizens happy, and provide them with a stable environment.Īt least until Godzilla attacks. More than any other type of game, save D&D, I love city building games. To say I fell in love with the concept of city building as a game is an understatement. However, it was in my computer class, where we were learning about the programing language Pascal, that I first discovered SimCity, courtesy of my teacher, who used it as a tool for us to learn just what computers were capable of. The first computer game I owned was Red Storm Rising, a submarine combat simulator based on the Tom Clancy novel.

It didn’t take me long to figure out that home computers were really going to change the world in significant ways, especially when it came to gaming. My first desktop was a Commodore 64 I bought from a classmate for $50, just to give you a sense of how old I am, and how much things have really changed. When I was in high school, lo those many years ago now, home computers were really starting to come into their own.
